麻豆传媒

Jump to main content

Game On - Students Share 麻豆传媒 Experience Through Game Design Event

Moving to Greeley from Denver to study early childhood education and starting her freshman year as a first-generation student, Alex Archuleta had a lot to learn about the college experience. She has an older sibling also attending the University of Northern Colorado to help her adjust to the changes here and there, but a resource she relies heavily on is her advisors. 

Moving to Greeley from Denver to study early childhood education and starting her freshman year as a first-generation student, Alex Archuleta had a lot to learn about the college experience. She has an older sibling also attending the University of Northern Colorado to help her adjust to the changes here and there, but a resource she relies heavily on is her advisors. 

Alex Archuleta鈥淚 definitely like my advisors, I have two, and they鈥檙e so helpful. They help me navigate everything that I need to do,鈥 Archuleta said.

 With so many other students going through the same first-year challenges, figuring out what courses they need to take, for example, Archuleta thought her positive experience was worth sharing -- and she did this through designing a personalized digital game in a matter of hours.  

Archuleta learned about the opportunity to design a game through her involvement with the Cumbres program. Cumbres is a scholarship and support program that prepares educators skilled in culturally and linguistically diverse practices inside 麻豆传媒鈥檚 College of Education and Behavioral Sciences. Assistant Professor in the School of Teacher Education Matthew Farber, Ed.D., and Associate Professor in Applied Statistics and Research Methods William Merchant, Ph.D., reached out to 麻豆传媒's Cumbres students and asked if they wanted to join in on a 鈥楪ame Jam.鈥 Both Farber and Merchant run the Gaming SEL Lab, a lab that studies how games can support social and emotional learning (SEL) skills.  

鈥淎 鈥橤ame Jam鈥 is a rapid prototyping event,鈥 Farber explained. 鈥淵ou don鈥檛 necessarily need to be a game designer or a coder to participate. Making games can involve coding, but not always. Mainly, it is about designing an experience for somebody to play through.鈥 

Knowing how tech-reliant the world is becoming, Farber wanted to host a 鈥楪ame Jam鈥 to give students, particularly those studying education, a chance to learn how to navigate systems. 

鈥淕ames are the campfire of the 21st century. They鈥檙e all around us,鈥 Farber said. 鈥淪o, we need to understand how those systems work and how to think in systems is super important, in particular with teachers. There鈥檚 a strong overlap between designing a game experience and designing lessons because they can get increasingly more difficult and scaffold learning in both.鈥 

Six students, including Archuleta, participated in the 鈥楪ame Jam鈥 on Saturday, Oct. 2. The students were prompted to do one task: design a game to raise awareness of the situations Cumbres鈥 college students encounter when experiencing office hours. That's what led Archuleta to think about her advisors.  

鈥淚鈥檝e been to my advisors鈥 office hours a couple of times, so I kind of incorporated that in my game,鈥 Archuleta said.  

For having little experience with software technology, Archuleta says creating the digital game was pretty easy and earned a Certificate of Participation.  

鈥淚 really enjoyed it. It started as a blank slate, and you start writing passages of what you want in the game, then you hit enter, and it incorporates it, and then it keeps the flow of the game going,鈥 Archuleta said.  

Farber and Merchant had the students create their games through a web-based tool called Twine. Farber got the idea to include office hours as the prompt because he knows how intimidating that time can be for new students. 

鈥淟ast year, I began to take time to explain to my students what office hours actually are. But I also wanted to know what else I could do. I started holding office hours in the University Center and told students they could get lunch and stop by. Before, my office was on the 5th floor in McKee Hall,鈥 Farber said.  

Farber and Merchant are still combing through the six games the students created. They hope the findings will help them and other faculty members understand the best way to provide support and connect with students. They then plan to continue this type of 'Game Jam鈥 to explore other systems that students navigate. 

鈥淭o me, it鈥檚 a fascinating way to harness self-expression. What better way to understand what students are going through than by having them design playable experiences for others to go through,鈥 Farber said. 

Archuleta says she would participate in another 鈥楪ame Jam鈥, calling it a fun way to learn about technology. 

鈥淓specially since the pandemic, I think a lot of kids of all ages are now learning off of technology and for my generation, we grew up on technology, so I think exposure to it is fairly vital just because that鈥檚 what鈥檚 out there in the real world,鈥 Archuleta said.  

the digital game Archuleta created.

More Stories